Rather than blab on and on about pretentious sounding design philosophies, lets just play some show and tell. I have three iterations of the space-man’s space suit helmet to show you today and some words to accompany them.
I mean, what can I say about this version? “WTF?!” comes to mind or “you must have been tired” or “in case you were wondering self, this is shit.” In my head I wanted minimal but also something that would pop against a light background. Clearly not working. Lets just call this one “Fat Elvis in a Space Suit”.
Enter version two, a little better but guaranteed to be lost against almost white backdrops. It also sort of looks as if Little Big World’s Sack Boy was stuffed into a space suit. It also isn’t want I want as for as the minimalist yet interesting concept I’m shooting for. Getting closer… but not really.
Version 1 and 2 are what you get when you fail to use references. This version is one part Daft Punk, one part Prometheus and one part scuba diver. A lot better and more interesting. Sort of fitting into the minimalist flat design trend I hear people talking about. This is great and something I can build the rest of the character around.
So that is that, short and sweet just like… breakfast sausage. Until next time Gadget.
I originally started this tumblard as an outlet for my game dev’ing. I unfortunately have not really utilized it in that capacity. However, I have recently started development on a new game tentatively called null.I have decided that by posting a dev related entry in here each week, it will push me to continually work on the game.
With that said, in the next days to come and then weekly going forward, I will post a dev entry related to the production of my new game. The next post should be oriented around designing the look of null.